d20 Character Sheet - Manual
The d20 Character Sheet application handles your D&D v.3.5 and Pathfinder characters. It allows you to create, edit and delete characters. The characters are displayed in a list called Character List. Detailed Information is shown in the Character Sheet. The administration allows to administer your own races, character classes, race abilities, skills, feats, weapons, armor and goods.
Table of content
- Character List
- Character Sheet
- Administration
- Preferences
Character List
The title of the character list shows the name of the game system you are currently using.
Below all your characters are shown. Each character is displayed with its thumbnail image, name, classes and levels. With a simple touch on a charater you open the Character Sheet.
By pressing the menu button you get the options to create a new character, switch between the supported game systems (D&D v.3.5 and Pathfinder), to open the administration, to see the manual and to edit the preferences of the application.
The option Switch Game System let you alternate between D&D v.3.5 and Pathfinder. You can use the preferences to set the games system you want the app to start with.
You can also delete a character. If you long touch a character a content menu pops up and allows you to delete the character.
Filter Characters
The list of characters can be filtered by the name of the character. Just start typing the name of the character you want to filter and the list reduces the entries accordingly.
Create Character
By selecting the Create Charater option of the Character List menu the Create Character dialog pops up. Enter the name of the character in the first field and the name of the player (normally your name) in the second field.
Now select the race, sex and alignment of your character. If you are fine with your settings press the OK button. Your new created character as a 1st level barbarian. It is displayed in the Character Sheet.
To change the character class and level of your character touch the stats of your character and edit them. Also insert the ability values of your charater and his combat skills.
Add more color to your character by adding an image and thumbnail to it. Use the Add Image and Add Thumbnail options of the Character Sheet menu.
Delete Character
To delete a character long touch on it. By selecting the delete option of the up poping content menu you get rid of the character.
Manual Dialog
The Manual Dialog displays the link to the manual and homepage of the application. Please Send suggestions and problems to the shown email address.
Open Gaming Licence
The Open Gaming License covers the content used by the app. Section 15 lists all Contributors of Open Game Content.
Character Sheet
The Character Sheet displays all the detail information about your character. It shows its stats, abilities, combat skills, saves, money and its image. You can edit the stats, abilities, combat skills, saves and money by touching them.
You get to the skills, feats, attacks, equipment, notes, race abilities, class abilities and spell lists by clicking the according button.
The spell button leads you directly to your Spell list, if your character gets his spells only from one spell list like sorcerers or wizards. Characters with more than one spell list like multi class characters or clerics jump to the spell lists where you can select your spell list first.
The image can be changed by selecting the Add Image option of the Character Sheet menu. Your are also able to set the thumbnail image of your character. Just select the Add Thumbnail option.
The current experience points and the experience points of the next level are display. A progress bar shows the advancement in the current level.
Edit Character
You can edit the character by touching the displayed stats, abilities, combat skills, saves or money. This opens up the according edit dialog.
Stats

Enter the name of the character in the first field and the name of the player (normally yours) in the second field. Select the race, sex and alignment of your character. Editing class and level are described below. You enter the experience points by adding or substracting the entered value to your current experience points. Keep in mind that your experience points must match your current character level. So make sure that after editing your class levels your experience points match the new levels.
To edit the classes of your character press the Edit Class button. The Edit Class Level dialog will appear. Increase/decrease the level of the class by pressing the minus and plus button. To delete a whole class press the delete button (be careful with this button!). The last class of a character can't be deleted. The level must be 1 at least. To add a new class press the New Class button.
The Create Class Level dialog allows you to add a new class to your character. You can select only classes your character has no levels in sofar. Enter the level an click OK.
Abilities
By touching your ability scores the Abilities dialog opens up. Increase and decrease your abilities and press OK to save them. The modificators are calculated and displayed to the right of the ability value.
Combat
You set your current hit points by adding or substracting the entered value from your current value.
The max hit point can be set in the same way.
The armor class (AC) is calculated by the following formular. The parameter "other protection" is set by you.
AC = 10 + dexterity modificator + other protection
Initiative is also calculated by a formular (see below). The "misc modifier" is set by you.
INI = dexterity modificator + misc modifier
Grapple is calculated using the formular below. the "grapple modifier" is set by you.
Grapple = base attack bonus + strength modifier + special size modifier + grapple modifier
Base attack bonus (BAB) is calculated from the classes and levels of the character.
Saves
Touch the saves and the Saves dialog pops up. The name of the save is displayed in
the first column. The second column displays the base save. It is calculated of the classes and levels of the
character. The third row contains the ability modifier of the save.
Use the fourth row to add misc modifier to your save. Press OK to store the saves.
Money
The money edit dialog pops up, if you touch on the money panel. You modify the number of coins by entering
the value you want to add or substract.
Press OK to store the money or cancel to abort the editing.
Skills
The maximum ranks for class and cross class skills are displayed at the top.
Below the skillpoints are displayed the are calculated on the classes of the character. The first class of the character is determined by the order the classes are entered in the class level dialog. Remember in the first character level the character gets 4x the number of skill points, as he receives later on at level advancement.
The skills are listed in three different tabs. The first tab contains only the skills you marked as
favorite.
The second tab called trained displays the skills you have rangs in or can be used even if you are untrained
in them.
The last tab displays all skills.
In addition skills can be filtered on each tab by typing its name.
Each skill displays its namen and skill modifier in its first row. The second row displays all values necessary to calculate the skill modifier. The first value is the attribute of the skill with its modifer, then the rank and the misc modifier. The description of the skill can be shown by long touching the skill and selecting Show Description in the uppopping menu. You leave the skill description by pressing the back button.
To enter your skill values and misc modifer open the menu and select Edit Skills.
To execute a skill roll just touch the skill you want to check.
To add or remove favorite skills call the context menu.
Filter Skills
You filter skills by entering letters, like you do by filtering your contacts.
Edit Skills
All skills are listed alphabetically. You can filter them by entering letters.
Insert your rank and misc modifier for each skill. To save them select Save from the menu. To cancel select Cancel.
Skill Roll
Each time you touch a skill a skill roll is executed. A d20 is rolled, the skill modifier is added and the result is displayed. To hide the result of the skill roll just touch the skill roll result.
Add/Remove Favorite Skill
You can add and remove skills from the favorite skill tab. Just long touch the skill you want to add or remove. The context menu will appear. Offering the option to add or remove the skill. If you call the context menu on the favorite skill tab the remove option appears. If you call it on the other tabs the add option is available.
Show skill description
The reference description of a skill will be displayed if you long touch on a skill and select Show description from the up popping context menu.
Feats
The feats are divided in three types General, Item Creation and Metamagic. Each type is displayed on its own tab. Use the checkbox "Show all feats" to display all feats of a type or only the feats owned by your character.
Use the checkbox "Show all feats" to display all feats of a type or only the feats owned by your character.
A single click on a feat expands it to display its benefit and its prerequisit. In addition information about fighter bonus feat, how many times the feat can be gained and if its effects stack is displayed. (Augment Summoning isn't a fighter feat and can only be gained once, so no further information is displayed in the screenshot.)
The number of feats are calculated different for D&D v.3.5 and Pathfinder characters.
D&D v.3.5
- +1 Feat at 1st character level
- +1 Feat at 3rd, 6th, 9th, etc character level
- +1 Feat for the Extra Feat ability
Pathfinder
- +1 Feat at 2nd, 4th, 6th, etc character level
- +1 Feat for the Bonus Feat - Human ability
Filter Feats
You can filter the feats by entering text.
Add/Remove Feat
To add or remove feats from your character just long touch on the feat. The context menu will popup. If the "Show all feats" checkbox is checked you get the option "Add to character".
Some feat can only be added once like Power Attack. Thus they will appear only once in the feat list of your character.
Other feats can be added multiple times, but each time their effect is for a new weapon, skill, spell,
school of magic, or selection of spells. These feats will appear multi times in your feat list. Diplaying
their category (weapon, skill, spell, school of magic, selection of spells) in brackets after the
feat name. You can edit the category of the feat.
The "Edit category" option of the context menu will only appear for this kind of feats.
Some feats can be added multiple times and stack their effect, like Toughness. If you add stacking feats more than once to your character, they will appears as many times in the feat list of your character.
Edit Feat
Feats which can be gained multiple times with always a new weapon, skill, spell, school of magic, or selection of spells can be edited. Long touch on the feat and the context menu will diplay the option "Edit category". Select this option to edit the category of the feat.
Enter the category of the feat and press OK to store it.
Attacks
The attacks of your character with different weapons are listed here. The buttons allow you to roll dice for attack and damage.
Each attack has its own name. The default name is the name of the weapon, but you can set every name you want. For example if you fight
with two handaxes, one in each hand. Naming them "Handaxe (Primary Hand)" and "Handaxe (Off Hand) will be very usefull.
If you touch the name you can edit your attack.
A long touch brings ub the delete option.
The button right of the name shows your attack bonus. If you click the button an attack roll is done. If you have more than one attack, one button is shown for each attack.
The button below the name rolls the normal damage of your attack.
Right of the damage button the critical button is show. Roll your critical damage by clicking it.
The range increment is displayed next, if the weapon has a range.
For projectile weapons like bows and crossbows the ammunition is displayed at the right. The ammunition is decreased by each attack roll. You increase the ammuntion by each click of the ammunition button.
Below this buttons the description of this attack is listed. You can add a description for each attack. If you touch the description you can edit it.
Attack Roll

The attack rolls determins if you hit your opponent. The calculation of your attack bonus includes
- Base Attack Bonus
- Ability Bonus (Strength or Dexterity)
- Enhancement Bonus
- Feats
- Weapon Focus
- Greater Weapon Focus
- Weapon Finesse
- Two-Weapon Fighting
- Improved Two-Weapon Fighting
- Greater Two-Weapon Fighting
The category of the weapon focus feats must match the name of the weapon family of the weapon exactly!!!
The blue die is shown if you perform a normal attack.
The red die is shown if you rolled your critical thread. The confirmation roll is done immediately and its result is also shown.
The white die is shown if you fumbled. You only fumble by rolling a 1.
Touch the die roll dialog to close it.
Damage Roll
The damage roll shows your normal damage. The calculation of your damage bonus includes
- Strength Bonus
- Enhancement Bonus
- Feats
- Weapon Specialization
- Greater Weapon Specialization
The category of the weapon specialization feats must match the name of the weapon family of the weapon exactly!!!
Touch the die roll dialog to close it.
Critical Roll
After performing a critical hit. You roll critical damage. The critical damage uses the normal damage and multiplies the number of dice to roll and damage bonus by the critical damage multiplier.
Touch the die roll dialog to close it.
Create Attack

The first step to create an attack. Search the weapon you want to attack with. Enter the name of the weapon in the search box on top and the list of weapons will be filtered immediately.
Select the weapon by touching it and the Create Attack dialog shows up.
| Name: | The name of the attack. It is filled with the name of the weapon by default. |
|---|---|
| Weapon: | The name of the weapon. It can't be changed. |
| Wield: | Select how you wield your weapon. Available options are:
|
| Description: | Enter a description to the attack if you like. |
Edit Attack
You can edit all properties of your attack as described in create attack.
But you can't change the weapon. If you want to change the weapon delete the existing attack
and create a new one.
Delete Attack
An attack can be deleted by long touching the name of the attack. The context menu appears and offers the delete option.
Equipment
Press the equipment button on the character sheet to get to the equiment list. The equipment contains weapon, armor and goods. Each is displayed in a separate list. Use the tabs to switch between the lists.
The load of the equipment is calculated and displayed at the top of the screen. To calcualte the load the number of each item is multiplied by its weight and added to the total. Goods of type mount or mount gear are not add to the load.
Filter the equipment by entering letters.
Weapons
The weapons are display with their number, name, and damage in the first line. The second line displays the type of the weapon. Its cost, weight and critical. You can show or hide the second line by touching the weapon.
Masterwork weapons get the suffix masterwork. Magic weapons are displayed with a light gray background. You can filter magic weapons by checking the Magic Item checkbox.
Categories of weapons:
- Simple Weapon
- Martial Weapon
- Exotic Weapon
- Ammunition
Ammunition doesn't display damage or critical, because this depends on the weapon which fires the ammunition.
Armor
Armor is displayed with its number, name and armor bonus. The second line shows the armor type, cost, weight and skill check penalty. Show or hide the second line by touching the armor.
Masterwork armor get the suffix masterwork. Magic armor are displayed with a light gray background. You can filter magic armor by checking the Magic Item checkbox.
Categories of armor:
- Light Armor
- Medium Armor
- Heavy Armor
- Shield
Goods
Goods are displayed with their number, name, type, cost and weight.
Masterwork goods get the suffix masterwork. Magic goods are displayed with a light gray background. You can filter magic goods by checking the Magic Item checkbox.
Categories of goods:
- Adventuring Gear
- Special Substance
- Special Item
- Tool Kit
- Skill Kit
- Clothing
- Mount
- Mount Gear
The list of goods is very long, so don't forget to filter them by name.
Edit Equipment
Select the add/remove menu option to enter the according edit menu. Modify the number of the item to add or remove them from the characters equipment.
Masterwork items are displayed with the suffix masterwork. Magic items are displayed with a light gray background. You can filter them by checking the Magic Item checkbox.
Filter the lists of items, because they are very long.
Notes
Notes can be added to a character. You can create a new note, edit it later and delete it if not needed anymore. The notes are sorted by date and can be filtered.
Filter Notes
Enter the word you are looking for and the notes will be filtered by the word.
Create Note
Create a new note by selecting Create Note from the menu. The current date is displayed and the note is ready for input.
Edit Note
Touch the note you want to edit. Change the content and store it by pressing OK. Press Cancel to dismiss your changes.
Delete Note
Long touch on the note you want to delete. A menu pops up, select "Delete Note" to delete it.
Race Abilities
The properties of the race are displayed on top of the screen. The abilities are listed below.
The race properties contains the name, favored character class, size, reach, base land speed and space of the race.
The abilities are listed with their title, type and description. To expand the ability to show its type and description, just touch on it.
Use the back button to get back to the character sheet.
Class Abilities
All abilities of your character gained by its classes are displayed in an alphabetical list. Use the back button to get back to the character sheet.
The abilities are listed with their title, type, class, level and description. To expand the ability to show its type, class, level and description just touch on it.
The checkbox in front of the ability name allows you to select if the ability is owned by your character or not. Only abilities the character has an high enough class level and which are selected as owned are shown in the list. If you want to see all abilities independet of your characters current class level and selected as owned, so check the Show all abilities checkbox at the top of the list.
Spell lists
Character with access to more than one spell list can choose the specific list. Just touch the spell list you require. Use the back button to get back to the character sheet.
Spell list
All spells of a spell list are displayed by there level and in alphabetical order. The name of the spell and its short description is shown. You can expand and collaps spell levels by touching the blue heading of the spell level.
Open a spell by touching it. Use the back button to get to the previous mask.
Spell
The detail information of the spell is displayed. To get back to the spell list press the back button.
Images
You can add two images to your character. The character image which is displayed as background of your character and a thumbnail. The thumbnail is shown in the character list.
Add Image
You can add your own image to your character. First copy your image to your SD card. Second select the Add Image option of the Character Sheet menu. All images of your SD card will be displayed. Select the image of your character by touching it. Now you can crop the image, like any other image. To change the size touch and hold the borders of the selection rectangle. To move the selection rectangle touch and hold inside the rectangle. Press the save button if your are fine with your image.
The image will be displayed as background of your Character Sheet.
Add Thumbnail
Adding a thumbnail image to your character is similar to adding an image to your character. Just select the Add Thumbnail menu option instead.
The thumbnail will be scaled to an image of 48x48 pixels. It will be displayed in the Character List.
Administration
The administration allows you to administer your races character classes, abilities, skills, feats, weapons, armor and goods.
Race Administration
The race administration allows to create, and edit races. You can filter the races by typing their name. To create a new race select Create Race from the menu. To edit just touch a race of the list.
Create Race
Enter the following info to create a new race. The name, size, base land speed and favorite character class. Touch the abilities to open the race abilities menu.
If you are missing an ability create it by using the ability administration.
Edit Race
You can edit each race to customize it to your needs. Just modify name, size, base land speed and favorite character class and abilities as you require. To edit the abilities touch on the them and open up the race abilities menu.
Add Ability to Race
The abilities are listed alphabetically.
You remove an ability from the race by long touching the ability and choosing Remove Ability in the up popping context menu.
To add an ability choose Add ability from the menu and the Search Ability menu appears.
Save the abilities you want to assign to the race by choosing Save abilities from the menu.
Search Ability
You can filter the abilities by entering letters. You select the ability to add by simply touching it.
Character Class Administration
The class administration allows you to create new character classes and edit existing ones.
To create a charactere class open the menu and select the create character class option.
To edit a character class just touch on it.
Create Character Class

The character class creation offers you to enter the following data
- Name: Enter the name of the character class
- Alignments: Touch it to select the allowed alignments.
- Hit Die: Select the hit die per level.
- Base Attack Bonus: Select the base attack bonus.
- High Saves: Select the saves with high base bonus.
- Class Abilities: Touch to add, edit and abilities of the class.
- Skill Points/Level: Set the skill points received each level.
- Class Skills: Touch it to select the class skills.
Create the character class by clicking the ok button. To cancel click the cancel button.
Edit Character Class
Character class edition is done the same way as character class creation. Enter name, select alignments, choose hit die and base attack bonus, check high saves, select the class abilities, set the skill points per level and select the class skills.
Touch the ok button to save your changes or cancel them by touching the cancel button.
Add Ability to Character Class
The abilities are listed alphabetically.
You remove an ability from the character class by long touching the ability and choosing Remove Ability in the up popping context menu.
To add an ability choose Add ability from the menu and the Search Ability menu appears.
Save the abilities you want to assign to the race by choosing Save abilities from the menu.
Ability Administration
The ability administration allows to create, and edit abilities. Filter the list of class abilities by entering letters.
Abilities are assigned to character classes and races. If you create a new ability make sure to edit the character class or race accordingly.
Create Ability
Create a ability by entering a name, choosing its type and providing a description. Available ability types are Ordinary, Extraordinary, Spell-Like and Supernatural.
The description fields supports some HTML-Tags.
| Tag | Description |
|---|---|
| <b> | Bold text |
| <i> | Invers text |
| <br> | New line. You can only use this to create a new line in the description. If you just press enter this new line won't be visible in the description shown at the character sheet. |
| <table>, <tr>, <th>, <td> | Table with text |
| <h1>, <h2>, <h3>, <h4>, <h5>, <h6> | Headings of different sizes |
Edit Ability
You can edit all properties of a ability: name, type and description.
Skill Administration
The skill administration allows to create, edit and delete skills.
You can use the skill administration to slightly modify the skills. For example create different profession or craft skills.
All characters use the same skills, so if you create, edit or delete a skill all characters will be effected!
Skills are displayed alphabetically with their name and discription in the skill administration. Touch a skill to view and edit it. Use long touch on a skill to delete it.
Create Skill
Create a skill by entering its name and description. Select the ability it is based on and check if it can be used untrained. At last select the classes of the skill and touch OK to save it. Now the skill is available for all of your characters.
The description fields supports some HTML-Tags.
| Tag | Description |
|---|---|
| <b> | Bold text |
| <i> | Invers text |
| <br> | New line. You can only use this to create a new line in the description. If you just press enter this new line won't be visible in the description shown at the character sheet. |
| <table>, <tr>, <th>, <td> | Table with text |
| <h1>, <h2>, <h3>, <h4>, <h5>, <h6> | Headings of different sizes |
Edit Skill
To edit a skill touch it in the skill administration. You can edit all attributes of a skill.
Keep in mind that the modification will be used by all characters. So if you rename the craft skill to craft (pottery) all characters will now display craft (pottery) instead of craft.
Delete Skill
You delete a skill by long touching it in the skill administration and selecting the Delete Skill option.
Notice that the skill is deleted for all characters!!!
Feat Administration
The feat administration allows you to create, edit and delete feats. You can use the feat administration to enter new feats, for example the feats of the Faerun Player Handbook.
Create Feat
Select Create Feat option in the feat administration to open the Create Feat dialog. Enter the name of the feat, the type it belongs to, the benifit and prerequisit of the feat. Check if it is a fighter bonus feat. If the feat can be gained multiple times, decide if it stacks.
Edit Feat
Existing feats can be edited. Click on a feat to edit it. The edit feat dialog allows to edit all properties of the feat.
Delete Feat
You delete a feat by long touching it in the feat administration and selecting the Delete Feat option.
Notice that the feat is deleted for all characters!!!
Weapon Administration
The weapon administration is the place to create and edit weapons available for your characters. Create a new weapon by selecting Create Weapon from the menu. Edit a weapon by touching it.
Filter magic weapons by checking the magic item checkbox.
Create Weapon
Create a new weapon by entering the following properties and press OK.
| Name: | The name of the weapon. |
|---|---|
| Type: | The weapon type (Simple, Martial, Exotic or Ammo). |
| Cost: | Cost of the weapon in gold pieces. |
| Weight: | The weight of the weapon. |
| Quality: | Quality of the weapon (Normal, Masterwork, Magical). |
| Enh. Bonus: | The magical enhancement bonus of the weapon. |
| Damage: | First enter the number of dice to roll for damage. Then choose the type of the die to roll. |
| Critical: | Enter the number to roll for critical hit in the first field and the multiplier in the second. |
| Combat: | Choose if it a melee or a ranged weapon. |
| Encumbrance: | Its relative encumbrance (light, one-handed, or two-handed). Divided in melee or ranged combat. |
| Category: | The category the weapon belongs to (normal, reach, double, thrown, projectile or ammunition). |
| Family: | The family the weapon belongs to. |
| Range: | Enter the range increment of the weapon here. |
| Description: | Last but not least enter the description |
Press cancel if you don't want to create a new weapon.
Edit Weapon
The Edit Weapon mask allows to modify all properties available in the Create Weapon mask.
Armor Administration
The armor administration is the place to create and edit armor available for your characters. Create a new armor by selecting Create Armor from the menu. Edit a armor by touching it.
Filter magic armor by checking the magic item checkbox.
Create Armor
Create a new armor by entering the following properties and press OK.
| Name: | The name of the armor |
|---|---|
| Type: | The armor type (Light, Medium, Heavy or Shild) |
| Cost: | Cost of the armor in gold pieces |
| Weight: | The weight of the armor |
| Quality: | Quality of the armor (Normal, Masterwork, Magical). |
| Bonus: | The armor class bonus of the armor |
| Penalty: | The check penalty of the armor |
| Description: | Description of the armor |
Press cancel if you don't want to create a new armor.
Edit Armor
The Edit Armor mask allows to modify all properties available in the Create Armor mask.
Good Administration
The good administration allows to create and edit available goods. Create a new goods by selecting Create Good from the menu. Edit a good by touching it.
Filter magic goods by checking the magic item checkbox.
Create Good
Create a new good by entering the following properties and press OK.
| Name: | The name of the good |
|---|---|
| Type: | The good type (Adventuring Gear, Special Substance, Special Item, Tool Kit, Skill Kit, Clothing, Mount, Mount Gear) |
| Cost: | Cost of the good in gold pieces |
| Weight: | The weight of the good in pound |
| Quality: | Quality of the good (Normal, Masterwork, Magical). |
| Description: | Description of the good |
Press cancel if you don't want to create a new good.
Edit Good
The Edit Good mask allows to modify all properties available in the Create Good mask.
Preferences
The preferences allow you to configure the background of your character sheet and select the game system the app starts with.
The background of your character sheet can be an image or a color.
The supported game systems are D&D v.3.5 and Pathfinder. Select one game system and the next time you open the app this game system will be loaded first. To switch your game system immediately select Switch Game System from the menu of the character list.